Re: Battle of the Hunter, 2D endless survival game
I have a few suggestions for the future.
1. I haven't crafted the binoculars yet, but that's the only item I don't have. Unless I'm missing something, once I craft them, there's no further use for any of the resources I still have. To avoid this situation where you have no motivation to gather resources, possibly have a system where every time an item is used, there's a small chance it will break. The chance of breakage is higher if the item has been around for a while or is heavily used. When something breaks, you lose the item entirely, possibly salvaging some of the resources that were used to craft it. At that point, you no longer have the item, but can craft it again if you have the necessary resources.
2. Someone mentioned a storage shed for keeping food across deaths. I think that's a great idea. But everything has its price. First, of course you need resources to craft it. Also, every once in a while, especially if you're near or in your shed, there's a chance that animals will attack the shed. If they do, they may steal some or all of the food you have stored there, and in severe cases they might destroy the shed entirely. Also, if the shed is near the cooking fire, there's a small chance a stray spark from the fire could hit the shed, setting it on fire, damaging or destroying it. If the shed is destroyed, you lose everything stored there, and again, you might be able to salvage some of the resources. You can craft another one if you have enough resources.
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