Re: SoundRTS and the CrazyMod
Technical race
Technical race are powerful offensibly, capable of defeating the toughest enemies. However, to be properly used, technical units must be handled carefully so that units compensate for each other's weaknesses. Pay close attention to the ability or inability of units to attack airborn enemies, and note that this race has only one building and unit able to detect invisible units.
buildings
City Hall
This race's starting town hall building.
‧ total cost: 14 gold, 14 wood
‧ total time cost: 135 seconds
‧ health: 325 hp
‧ can store: gold, wood
‧ can recruit: worker
‧ can upgrade to: Governor's headquarters
Governor's headquarters
‧ requires: military camp
‧ total cost: 26 gold, 30 wood
‧ total time cost: 250 seconds
‧ health: 700 hp
‧ can store: gold, wood
‧ can recruit: worker
‧ can upgrade to: Chancellor's palace
Chancellor's palace
‧ requires: airship factory and military camp
‧ total cost: 42 gold, 50 wood
‧ total time cost: 370 seconds
‧ health: 1200 hp
‧ can store: gold, wood
‧ can recruit: worker
Farm
Provides food rations for other units.
‧ total cost: 5 gold, 5 wood
‧ total time cost: 45 seconds
‧ health: 133.3 hp
‧ Food provided: 8 rations
Military Camp
This building is used to recruit all robotic combat units. It is also a prerequisite for governor's headquarters and chancellor's palace.
‧ requires: city hall
‧ total cost: 18 gold, 8 wood
‧ total time cost: 60 seconds
‧ health: 175 hp
‧ can recruit: musketeer, grenade launcher
Explosives Magazine
This building offers research that increases the damage dealt by many units and buildings. This is a prerequisite for hidden bombs and anti-air batteries.
‧ total cost: 18 gold, 15 wood
‧ total time cost: 90 seconds
‧ health: 120 hp
‧ can research: high quality powder, highest quality powder
‧ Special abilities: grand explosion
Blacksmith
Is a prerequisite for anti-air batteries, grenade launchers and transporting airships. The melee weapon upgrade research offered by this building is not used by this race.
‧ total cost: 8 gold, 10 wood
‧ total time cost: 90 seconds
‧ health: 266.7 hp
‧ can research: melee armor upgrade, melee weapon upgrade
Airship Factory
Is a prerequisite for chancellor's palaces.
‧ requires: governer's headquarters
‧ total cost: 13 gold, 9 wood
‧ total time cost: 90 seconds
‧ health: 275 hp
‧ can recruit: spying airship, fighter airship, bomber airship, transporting airship
‧ can research: reenforced structure
Anti-air Battery
This is the only building capable of detecting invisible units.
‧ requires: blacksmith and explosives magazine
‧ total cost: 16 gold, 9 wood
‧ total time cost: 100 seconds
‧ is buildable anywhere
‧ health: 60 hp
‧ attack damage: 4 hp per second on airborn targets
‧ attack range: 12 metres
‧ damage radius (attack's area of effect): 1 metres
‧ can see into adjacent squares
‧ can attack enemies on adjacent squares, but is unable to defend itself against enemies on the current square
‧ detects invisible units
‧ potential improvements: high quality powder, highest quality powder
Hidden Bomb
‧ requires: explosives magazine
‧ total cost: 7 gold, 3 wood
‧ total time cost: 120 seconds
‧ is buildable anywhere
‧ health: 10 hp
‧ is invisible
‧ Special abilities: small explosion
Public Hospital
‧ requires: Chancellor's palace
‧ total cost: 34 gold, 32 wood
‧ total time cost: 135 seconds
‧ health: 266 hp
‧ heals all friendly units on the square at heal level 6
‧ can research: public health
units
Worker
Peasants of this race that collect resources, construct buildings and repair other units.
‧ recruited by: city hall, governor's headquarters, Chancellor's palace
‧ total cost: 5 gold
‧ total food cost: 1 ration
‧ total time cost: 10 seconds
‧ health: 6 hp
‧ health upgrade bonus: 2 hp
‧ attack: 1 hp per second on ground targets
‧ attack range: 0.7 meter
‧ speed: 1.6 meters per second
‧ potential improvements: public health
Musketeer
‧ requires: explosives
‧ recruited by: military camp
‧ total cost: 9 gold
‧ total time cost: 20 seconds
‧ total food cost: 1 ration
‧ health: 15 hp
‧ health upgrade bonus: 4 hp
‧ attack: 15 hp every 6 seconds on both airborn and grounded targets
‧ attack range: 10 metres
‧ speed: 1.3 meters per second
‧ potential improvements: high quality powder, highest quality powder, melee armor upgrade, public health
Grenade Launcher
‧ requires: blacksmith and explosives
‧ recruited by: military camp
‧ total cost: 13 gold
‧ total time cost: 20 seconds
‧ total food cost: 1 ration
‧ health: 16 hp
‧ health upgrade bonus: 4 hp
‧ attack: 9 hp every 4 seconds on grounded targets
‧ armor: 0.5 hp
‧ armor upgrade bonus: 1 hp
‧ damage radius (attack's area of effect): 2 metres
‧ attack range: 12 metres
‧ can attack enemies in adjacent squares, but is unable to defend itself against enemies on the same square
‧ speed: 1 meters per second
‧ potential improvements: high quality powder, highest quality powder, melee armor upgrade, public health
Observation Airship
This is the only unit capable of detecting other invisible units.
‧ recruited by: airship factory
‧ total cost: 5 gold, 4 wood
‧ total time cost: 15 seconds
‧ total food cost: 1 ration
‧ health: 8 hp
‧ health upgrade bonus: 3 hp
‧ is an airborn unit
‧ can see into adjacent squares
‧ speed: 1.3 meters per second
‧ detects invisible units
‧ has a transportation capacity of 1
‧ potential improvements: reenforced structure
Fighter Airship
‧ requires: explosives
‧ recruited by: airship factory
‧ total cost: 15 gold, 8 wood
‧ total time cost: 30 seconds
‧ total food cost: 3 rations
‧ health: 20 hp
‧ health upgrade bonus: 5 hp
‧ attack: 12 hp every 3 seconds on airborn targets
‧ attack upgrade bonus: 3 hp
‧ attack range: 9 metres
‧ is an airborn unit
‧ has a transportation capacity of 1
‧ speed: 1.3 meters per second
‧ potential improvements: high quality powder, highest quality powder, reenforced structure
Bomber Airship
Does considerable damage to grounded units at extremely close range.
‧ requires: explosives
‧ recruited by: airship factory
‧ total cost: 16 gold, 10 wood
‧ total time cost: 30 seconds
‧ total food cost: 3 rations
‧ health: 22 hp
‧ health upgrade bonus: 6 hp
‧ attack: 24 hp every 5 seconds on grounded targets
‧ damage radius (attack's area of effect): 4 metres
‧ attack upgrade bonus: 3 hp
‧ attack range: 0.5 metres
‧ speed: 1.3 meters per second
‧ is an airborn unit
‧ can see into adjacent tiles
‧ has a transportation capacity of 1
‧ potential improvements: high quality powder, highest quality powder, reenforced structure
Transporting Airship
‧ requires: blacksmith
‧ recruited by: airship factory
‧ total cost: 15 gold, 12 wood
‧ total time cost: 25 seconds
‧ total food cost: 2 rations
‧ health: 26 hp
‧ speed: 1.3 meters per second
‧ is an airborn unit
‧ can see into adjacent tiles
‧ has a transportation capacity of 27
‧ potential improvements: reenforced structure
research
Melee Armor Upgrade
‧ total cost: 8 gold, 10 wood
‧ total time cost: 60 seconds
‧ effect: applies the armor bonus of that unit
‧ Applies to: Musketeers and grenade launchers
High Quality powder
‧ total cost: 30 gold, 10 wood
‧ total time cost: 150 seconds
‧ effect: damage + 1.66
‧ Applies to: anti-air battery, Musketeer, grenade launcher, fighter airship, bomber airship
Highest Quality powder
‧ requires: high quality powder
‧ total cost: 66 gold, 16 wood
‧ total time cost: 300 seconds
‧ effect: damage + 2.66
‧ Applies to: anti-air battery, Musketeer, grenade launcher, fighter airship, bomber airship
Reenforced Structure
‧ total cost: 35 gold, 25 wood
‧ total time cost: 80 seconds
‧ effect: applies the health bonus of that unit
‧ Applies to: all airships
Publich health
‧ total cost: 60 gold
‧ total time cost: 80 seconds
‧ effect: applies the health bonus of that unit
‧ Applies to: workers, Musketeers and grenade launchers
Special Abilities
small explosions: the hidden bomb can detinate, causing a small explosion that does damage at harm level 60 for 3 seconds to any grounded buildings or units in the square. This skill does not differentiate between friend and foe.
Grand explosion: the explosives magazine can detinate, causing a huge explosion that does damage at harm level 800 for 2 seconds to both airborn and grounded buildings or units in the square. This skill does not differentiate between friend and foe.
URL: http://forum.audiogames.net/viewtopic.php?pid=176115#p176115
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector