Re: C#. SoundPool, Timers, and more?
yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf. Besides from that, A Heros Call was used monogame plus fmod and oculus spatializer, and worked very well. Of course is a paid game, but they did a very great work.
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