Re: Sable Alpha is here!–free to download for Public alpha testing!

I just tried the monster in a box idea by assigning a trigger object to a chest, and while it does trigger the fight, it does so before the chest can be accessed, and afterwords, the chest can no longer be interacted with.
Yeah it almost works.
Paul, could you possibly
put this on your list?
It could be as simple as adding a prompt to add monsters to the chest aside any items the creater would want to add.
So in the chest creation screen, after asking for tile sounds and whatnot, before the item screen, Sable would ask if you wanted to add enemies to the chest.
If yes, you'd go through the same promts as if you were adding a battle to a trigger event.
One all that's done, the existing add items screen would appear.
When the player interacts with the chest ingame, it'd play the open sound, they'd get the battle, and; provided they win, the items would be awarded, either as drops at the end of the battle, or after the battle ends on the field like regular chests.
Maybe that last part could be up to the creater?
Well, that's how I'd do it anyway, but I'm not Paul Lemm…
Later!

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