Re: SoundRTS and the CrazyMod (update 8.1)
I agree that the different maps are part of the strategy in terms of which race you should choose.
Hmm, I looked at all the elementals and I could've sworn I didn't see anything about adjacent squares, but looking again it seems you are right.
Looks like your only option then is to get a few preferably airborn units very quickly and hope you can wreck your opponent before he makes one elemental. That does seem a bit limited strategy wise.
I wonder if there's the infrastructure to develop the ability to mess with the stats of your opponents somehow. It would be quite nice if water elementals weren't powerful, but had the ability to reduce the speed of your enemies for example. Or maybe that's an idea for a new race. I hope things like that are possible!
URL: http://forum.audiogames.net/viewtopic.php?pid=176779#p176779
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