Re: SoundRTS and the CrazyMod (update 8.1)

Hi.

OK, I know now how spook lights are controlable. I just tested and it seems that in effect class, they become non-controllable.

Catapults can attacks adjacent squares but have not range on their own square. On the contrary, all the others have a range parameter. Normaly, magnetic cannons for example should be to able to attack on their square.

Yes, it's true that water elemental can erase a square very fastly. But, like cannons of the robotics, he cannot see adjacent squares itself. Thus, to defend, it's easy because elemental tower see the adjacent squares, but for an attack he requieres an air elemental to be efficient. In our games, if elementals loses the air elementals, they become more deffensive.

Finally, perhaps we can enjoy the next update to increase the speed of airships to 1.66 or 1.75 for example. They would become faster than the walkers.

URL: http://for um.audiogames.net/viewtopic.php?pid=176787#p176787

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