Re: WebAudio question

Glad to hear it.

The last part of this is going to be that you will want to make sure that you don't let objects get too close together--if you let a source get "inside" the player's head odd things will happen (usually it panning back and forth crazily).  By "inside" the player's head, I mean within the limits of the error for whatever physics you're using--let's say not closer than  10CM or so.  There's no defined value or anything, but what can happen is that as it gets closer to the head center, really tiny movements become more and more amplified when it tries to figure out the angle--if it's 0.2 mm from the head center and it moves 0.1mm to the right, well that's about 30 degrees of angle.  So in general not something you want to allow to happen.

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