Re: SoundRTS and the CrazyMod (update 8.1)

First of all, thanks soundmud for come to this topic. And for give to them your support.

For suggestions for the game, and that are not too much difficult to implement, one parameter that makes one unit (or building) be uncontrollable by the owner, and that cast it's effect (if it has) controlled randomly with a cool down time, or every x seconds. Including with it attack, self-defense, etc.

I'm not sure if the current  behavior of special range parameter is ideal. It's necessary have two different flags to determinates if one unit (or building) can attack adjacent squares, and defend itself.

Currently in the alpha, what are the properties of one thing that can be affected by bonus effect? And it's possible add option to create passive skills (or upgrades), such like a attacks can make slower the foe. Or skills that paralyze units for a period of time change their speed to 0 for a few time.

Currently only the "can build" o ptions requires as target a meadow? That is a good option, for spells or abilities, add one option that requires a one spell must be casted in a meadow (for example invoke one magic building) or have to cost paying life or resources to cast it. For example, one spell that requires sacrifices the caster to make a super summoning effect.

I'm thinking in this, because I Want to try create a race like a Zergs of starcraft. One race thats sacrifices it's workers to mutate it into buildings. A, and all of their units are mutations of a basic unit created at the hatchery.

Other parameter is if can add to requires trigger, the condition that the building is necessary be next to another. For example, for creating and add-on to some buildings.

Well. More, and more stuff can be added to the game. The possibilities are infinite.


And... soundmud, what are the main classes in the code of the game? Who of them are directly instantiated and who of them are ju st abstract class?

Thanks.

bye!

URL: http://forum.audiogames.net/viewtopic.php?pid=177154#p177154

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