Re: VGStorm RPG Walkthroughs

The problem with some of these games is time vs. earned credits. I feel like Aaron hasn't quite worked that out yet. The reason people used the hell out of the slots is because there's no skill involved, and even if you wasted a ton of coins you could choose to just go back to your last save and try again. You could go for thirty rolls or more not getting anything, and even then only getting a small payout. But making it save every time actually takes longer, and means that it's really not worth it. Other games are similarly set up. If one game takes me a minute and twenty seconds but only gives 40-50 credits, while another game takes me less time and earns more credits, then I'm going for that one. They obviously can't all be dead even, but still.

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