Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

From the file for the 0.25 official release:

7-  Recommended Options for Blind Players.
==========================================

The following settings are recommended to facilitate using crawl in console
with a screenreader.

Disable animations and view delays so the screen updates immediately after each
command:
    view_delay = 0
    travel_delay = -1
    rest_delay = -1
    use_animations = 0

Place messages at the top of the screen and remove message condensing for
easier screen reading:
    messages_at_top = true
    clear_messages = true
    msg_condense_short = false

Make the player cursor easier to track with screen reading, by setting a custom
symbol for the player:
    use_fake_player_cursor = false
    show_player_species = false
    mon_glyph += player:x263A

Use mouse input clicks for automove (see the discussion of the mouse_input
option for terminal configuration specifics):
    mouse_input = true

List player-relative coordinates in the ^x display:
    monster_item_view_coordinates = true

Mark the path taken by auto-travel and the exploration horizon with special
characters:
    show_travel_trail = true
    feature += travel trail {x25AA}
    feature += explore horizon {x25AB}

Set a separate glyph for unvisited stairs and transporters:
    feature += stone staircase leading up {<,x25C2}
    feature += stone staircase leading down {>,x25B8}
    feature += transporter {xA9, x25CE}

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