Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup
From the file for the 0.25 official release:
7- Recommended Options for Blind Players.
==========================================The following settings are recommended to facilitate using crawl in console
with a screenreader.Disable animations and view delays so the screen updates immediately after each
command:
view_delay = 0
travel_delay = -1
rest_delay = -1
use_animations = 0Place messages at the top of the screen and remove message condensing for
easier screen reading:
messages_at_top = true
clear_messages = true
msg_condense_short = falseMake the player cursor easier to track with screen reading, by setting a custom
symbol for the player:
use_fake_player_cursor = false
show_player_species = false
mon_glyph += player:x263AUse mouse input clicks for automove (see the discussion of the mouse_input
option for terminal configuration specifics):
mouse_input = trueList player-relative coordinates in the ^x display:
monster_item_view_coordinates = trueMark the path taken by auto-travel and the exploration horizon with special
characters:
show_travel_trail = true
feature += travel trail {x25AA}
feature += explore horizon {x25AB}Set a separate glyph for unvisited stairs and transporters:
feature += stone staircase leading up {<,x25C2}
feature += stone staircase leading down {>,x25B8}
feature += transporter {xA9, x25CE}
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