Re: Challenge of the Horse, 2D Endless Sidescroller
If I remember correctly, horses don't really duck, they sorta, IDK, bend? If that makes any sense.
@Ty: There is a reason I made it that way. Objects sometimes spawn directly after one another. I did it this way for two reasons.
1. On the internal side of things, it cleans up the extra sounds that aren't needed anymore, and leaves SoundPool free for more objects ahead.
2. On the external/player side of things, it allows people to prepare themselves for the next object. Plus, it shows that you have actually passed the object. Because if an object is 10 tiles away and someone has dodged the previous object, if it doesn't disappear right away, it will not allow the player to recover fast enough to know that they have passed the previous object.
So to wrap it up, disappearing objects has two benefits.
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