Re: SoundRTS and the CrazyMod (update 8.2)
I can't promise which feature or bug fix will be done next.
@sanslash332:
This version is just the development version. I'll tag it when I release the next alpha version. More changes have to be done before. At the moment, the recent commits are either simple changes, or bug fixes, or private branches rebased and squashed into one commit.
Your large post wasn't ignored. I just need more thinking before implementing custom flags.
If the practice shows that sharing upgrades is a bad idea, I'll remove it from the code or add a variable to activate or remove it.
@the blasting gd:
Which version of Jaws are you using? Maybe I'll add accessible_output to the output methods.
@zakc93:
Allowing allied transports would be a bit tricky, while teleportation would be simpler. But all those simple additions make the code more and more complex, especially since the code is not always perfectly structured.
URL: http://forum.audiogames.net/viewtopic.php?pid=177987#p177987
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