Re: making super mario kart for snes playable?

I wonder how difficult this would be compared  to PCA? I'd think it would be a lot harder do to all of the moving parts involved. I guess it could be possible it just seems like it would be a lot of work for a relatively small payoff. I'm not saying I wouldn't enjoy it, it just doesn't seem practical

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : janagirl via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Mitch via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector

Reply via email to