Re: making super mario kart for snes playable?
A lot of retro games have had their RAM mapped online. That isn't necessarily enough (Sonic RAM maps don't seem to contain level layout information, fwict, and I got confusing non-answers when I asked Sonic Hackers about it). For a side-scroller or top-down game, I'd probably just give up and reference what tiles are on the screen for accessibility purposes. That wouldn't work well for Mario Cart, though, I think. On some NES racing games, perhaps, since those tend to be top-down, but also less interesting.
Eh. What tools / compilers / libs would I want to set up if I wanted to mess with this on Win7? I mean, if I wanted to do it right, rather than the cludgy way I did it for SoR2?
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