Re: Announcing release of Traders of Known Space

Frastlin,

Currently the game calculates your score based on three primary factors and one penalty.

1. Ship upgrades.

2. Cash.

3. Number of years playing.

4. Negative points scored for hazards hit after they're made visible, rescue by the Solarian patrol, and half score if you die.

The most important of the above for building a high score is cash.  The others do have an impact, but a high cash game will generally beat out a high upgrade game. 

Honestly, I'm not sure that a score makes sense for a trader game.  I included it primarily to give more significance to avoiding having to be rescued and plotting courses to avoid hazards.  That and for the competitiveness that it engenders.  As I noted in the other post, our beta team got very competitive over this game.  One thing I do like that Aaron included in this, and that is included in Interceptor, is that ability to copy and paste score information t o other media.

Be safe, and thanks again for the comments,

Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=178318#p178318

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