Re: Announcing release of Traders of Known Space
Arjan,
That is a fair point. I believe 2.3 was my best on standard. However, I have a short game I played the other morning. I'll post stats. Now, I do want to say, I got extremely lucky with my placement and a couple of early hits with high ticket items like weather satellites and radioactive isotopes. Another thing to watch for too when you're buying and selling is profit on less bulky items. No the difference between buying anti-viral drugs at 25 and selling at 60 is only 35 versus a potential of 300-600 with radioactive isotopes, but you can often carry more drugs than isotopes. One drug run I made where I had collected drugs from multiple planets, I sold 400 for a profit of 25 credits a unit. So I made 10,000 credits off that one transaction. For those who are anti-gather information, that proved fairly helpful in this game as well. I used a combination method of checking when I had cash and thought a
bout it, and tried to shape courses to take advantage of it. It didn't work out every time, I once got stuck with a cargo full of scientific equipment. However, it worked out at least 40-60% of the time. One note too about upgrades. I built up guns, engines, and integrity early as well as cargo hold. While I agree with Dark that combat shouldn't be the primary focus of a trading game, I have to admit I like blowing up pirates and grays, so I tend to arm up and upgrade my ships. After a certain point I built up primarily cargo hold.
Ok, enough philosophizing. However, thanks for the reality check, our high score was made on unlimited mode. The guy played for 86 years iirc so minimum of 1072 moves. As I said, I tried to beat it, but I had to give in.
Statistics for Playthrough of Traders of Known Space - a free game from Valiant Galaxy Associates, on Version 4
The game lasted 1 hours, 14 minutes and
12 seconds and ended on Wednesday, June 25, 2014 at 10:9 AM - The player beat the game!woohoo!
In a career spanning 15 years (short mode), the player accumulated 1337616 credits.
At career's end, the envy of all space merchants was trading in a vessel with the following capabilities:
Integrity: 75 / 75
Engine: 70 / 70
Gun: 80 / 80
Deflector: 35 / 35
Cargo hold: 1200 / 1200
Final score: 1622616!
This at least gives a goal to strive against. I am sure it's possible to do better than that even on short mode.
Good luck,
Jerem
URL: http://forum.audiogames.net/viewtopic.php?pid=178348#p178348
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