Re: Shades of Doom Version 2.0 Public Beta Released

Hi,
@Sebby, the problem here is that there is a price for something that should have been in existence for years. Whatever the price is, you have to agree that paying for something that does not add any significant feature to the game is really not worth it. Maybe it is just me, but if I pay for a product, I expect free maintenance and support. Paying extra for additional content, or more features is perfectly understandable, but let's be honest: there aren't that many features here that anyone would pay for. This does not mean that David's work is trivial, or nullified. He certainly spent who knows how much time on updating the engine, and adding what we have in SoD 2.0. But yet again, paying for something that does not add any visible, or significant change seems just wrong to me.
As a game developer, it is my responsibility to have a maintained and supported product, especially if it is a paid one. If I add content or anything else that adds more value to the game, paying for it is fine. I spent lots of time coding it, after all. But it is not the gamers' fault that I used technologies that are no longer supported. It is not fair, because I will have to spend time and energy on ensuring that it is up to date, but that does not mean that the gamers' will have to pay for it.
If nothing else, at least make a sequel, or redesign the levels, something that would make the gamers feel that it is a slightly different game.
Maybe I am alone in thinking this, I don't know. I certainly would not choose this path.

Rob

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