Re: pack files in bgt
But what's wrong with this example scrypt?
#include "sounds.dat"
#include "sound_pool.bgt"
void main() {
show_game_window("the nay");
set_sound_storage("*");
pack_file test;
test.open("*");
sound_pool pool;
if(key_pressed(KEY_Q)) {
pool.play_1d("sounds/a.ogg", player_x, sound_x, true);
wait(50));
test.close();
}
This is a small part I wrote very fastly, so it contains an error. But what it is?
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