Re: pack files in bgt
It still gives me a compiler error, and it's now like that:
#include "sounds.dat"
#include "sound_pool.bgt"
set_sound_storage("*");
sound_pool pool;
void main() {
show_game_window("the nay");
while(true) {
if(key_pressed(KEY_Q)) {
pool.play_1d("sounds/a.ogg", player_x, sound_x, true);
}
}
}
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