Re: Swamp, zombie fps by Aprone

mehgcap wrote:

The brackets track speech history, which is why extraneous data is logged. Basically, if speech says it, it gets saved. As you said, weapon arming and other details should be excluded to make this a much more useful feature. Sometimes the data is important, though, so what about this:

The current speech history list is moved to a new list, perhaps shift-brackets. Nothing would change, though if the bug that prevents you from being moved to the top of the list could be fixed, that would be great.

The bracket keys would then move through the categories the user sets in a setting somewhere. These categories might be zone history, weapon armed announcements, found item announcements, menu prompts and items, status messages… That kind of thing. You could turn each one on or off to customize what you hear. Some people might need to hear zone information a lot, while others don't care.

I like your idea much better. I see other ways this can be used other than just armor breaking and finding items.

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