Re: SoundRTS, a real-time strategy audio game
Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.
ep:
def footman
is_a walking_unit
title 86
noise repeat 30 123412
launch_attack 12348
attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401
This should not be difficult to achieve
Still hope to increase dodge and hit attributes.
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