Re: Audio Games with Rust?
@11 I think the piece you're missing are resources. If you need some global, whether it's an asset or TTS server or whatever, you add it as a resource to the world, and can then retrieve resources by type in specific systems. I haven't investigated Bevy's asset story yet, but I imagine it operates that way or similarly enough.
Anyhow, use whatever works to make great games. The more tools in our toolboxes, the better we are as developers. And the more great games we have, the better off we are as a whole.
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