Re: Think of your own Manamon

I previously made Wolfire and Volcanid, but never specified what they'd do. So a flame-wolf has been done, but hell, Arcanine did it first. lol

Name: Icebud
Type: ice plant
Description: Icebud is a short, stubby plant with a furled flower on its top. Most of its body appears to be a bluish bulb with thick leaves wrapped around it.
Manapedia: Icebud are solitary manamon which often remain still for days on end unless disturbed. The flower emerging from Icebud's top half has surprisingly sharp edges.
Transforms at level 22 into
Name: Maricold
Type: plant ice
Description: Maricold is a tall, slim plant with a long white stem and a bluish-white bloom at its top. Its stalk is wrapped by narrow, bladelike leaves which act as a sort of armour; each of these leaves is edged with frost. Maricold's bottom is made up of eight to twelve spindly roots which allow it to hobble about on solid surfaces.
Manapedia: Maricold thrives in cool, dry environments, extracting all the nutrients it needs to stay alive from earth and snow alike. Maricold are usually shy and reclusive, but can react crossly if disturbed. It is said that the wounds inflicted by Maricold's leaves take longer to heal than they should, and that its victims often report sensations of frostbite in the wounded area for years afterword.
Stats: 66HP, 55ATK, 79DEF, 111 Spec.ATK, 84 Spec.DEF, 77 speed (total 472)
Abilities: Snowy Weather, Thorny Body, Pyrophilic
Snowy Weather: When Maricold is brought into battle, a snowstorm begins which lasts 10 turns or until dispelled.
Pyrophilic: If Maricold is hit with a flame attack and survives, its attack, special attack and speed all rise by 2 stages.
Moves
Sucker Root (start)
Ice Pelt (start)
Solar Conversion (L6)
Daze Spray (L11)
Sleep Spray (L14)
Stun Spray (L17)
Toxic Spray (L20)
Freeze Ray (L25)
Petal Storm (L25)
Jumplets (L32)
Sting Ray (L37)
Chilly Wind (L43)
Ice Tempest (L46)
Energy Pulse (L52)
Frost Armour (L60)
Frost Armour: 5 use points, ice-type self-buff; raises defense and special defense by 2 stages each; if hit by a flame move, defense and special defense return to normal after calculating damage

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