Re: Manamon 2 players, are you up for this challenge?

I really don't get the apparent outrage here... Challenges like this also exist for the so highly regarded pokemon franchise games.
Muhammad found a so called soft lock. Stuff like this should get eliminated during quality control. Ambitious or bored players try to find it to proove a point or just out of curiosity. Sometimes these soft locks can be solved by unconventional means. People also try to find those.

For me personally it's quite amusing to hear about this soft lock. It is stuff like this that teaches game devs how to account for soft lock situations. So what Muhammad did here could be mildly educational instead of enraging.
Some of the frustration palpable here might come from the Corona situation, some might come from the general frustration towards Manamon 2 itself... I don't think Muhammad deserves to get the full load of it though.

Edit:
What sets Muhammads challenge apart from the lazily assembled unwinnable states some others have proposed here is that it is actually a soft lock from unintentional game design. The other soft locks are by design more or less. You are not supposed to win fights with unfit manamon.
But you are never supposed to lose any means of transportation or map transition. So this soft lock can actually tell us something about game design if we want to listen.

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