Re: So if soundpacks are being cracked down on...

Yeah, the difference though is I take maybe 5 to 15 minutes searching through my collection of libs I have locally on my computer to find something that I can use. I put it in, and may need to do some trimming or light work on it. While with these sites, it's like a half hour per sound, and you probably need to do heavy cleanup on it. I've gone down both roads, and sorry, but anything I make will not be legal, because it's too much bullshit to go through. SO @17 remains correct.

The difference is that I don't rip sounds from audio games and re-use them. Now, I do have sounds from a lot of audio games, and I do have the some of the libs that contain the original sound, or at least part of it if that sound was crafted. In such a case, i will pull from the lib, and I will use the sound. But the difference is that it comes from there and no t the game in question.

@19 If you wanna run around like a chicken with its head cut off searching for five good sounds, then doing all the work to clean them up, by all means. Ain't nobody gonna stop you, but it's a bit rich for you to judge us for not doing that when we can most likely produce higher quality end products than you can.

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