Re: So if soundpacks are being cracked down on...

@CAE_Jones
That just isn't true any more my friend.
Sites like Zapsplat.com, asoundeffects, or Sonniss.com make it easy to find very cheap sounds.  They provide a tagging and category system that really helps find what you need.
And of course this doesn't even count all the totally free, high quality, legally licensed resources like freesfx.co.uk, soundeffectsplus.com, Zapsplat.com again as it has a free tier, the big libraries like Adobe Audission DLC and the 5 Sonniss GDC bundles, smaller packs from places like articulated sound, soundbits, boom FX, airborn sound, and so on, or the more community driven sites like opengameart.org, freesound.org, and itch.io oddly enough, and niche sources like sound effects lab, noise for fun, or FX home.
And the same goes for music, from the big sites like incompetech, teknoaxe, soundimage, and audionautix, to the community driven sources like CCMixter, OCRemix, the free music archive, and no copyright sounds, down to the little guys like Tim Beek, Josh Woodward, or Andre Louis.


Sure it takes time and patients, but often that's only a fraction of the time spent coding the actual game, and with the resource list in the dev room as a jumping off point, things do get easier as you learn how these sites tend to work and what terms get you the best results.
Basically, there just isn't an excuse any more, people just want it easier, which I get, but then it tends to come back to bite them in the ass later on.

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