Re: Pitch Black: A Detective's Demise
I'm having a hard time with this game, but I'm not upset I bought it. I know it's just part of a bigger project that our money is going toward, the sound design of this one is great and I like the concept. One thing I don't like is the combat style. Similar to what Liam said yesterday, it doesn't feel like it fits in with the game. It's an open-world style game, keep the combat the same. Something like chasing the enemy around an area and actually attacking it with a weapon. The idea is that you fight defensively, but that falls apart because once you win, you can hear them lamenting their aches and pains but how did you even hurt them with no weapon? I think this should be called an exploration concept demo rather than a true game, which is probably more the point anyway.
Please consider adding an option to have an audio indicator when something is behind you. If not in this game, definitely for future releases. That's something I have a really hard time with in this one, knowing if I'm facing an object or person.
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