Re: Pitch Black: A Detective's Demise

I appreciate the engagement, I know my feedback was pretty blunt.
Maybe you could use a "Sarah and the castle of witchcraft and wizardry" or "shadow Line" type system where the players clothing or breath, or a wall bumping noise is subtly added to each step with increasing volume based on nearness to the wall.
You can get a free demo of that first game I mentioned Right Here, and you can get Shadow Line from This Link though keep in mind that it's a Japanese game.

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