Re: Pitch Black: A Detective's Demise
It's less than I expected from the future makers of "the first Triple A audio game".
But it was relatively cheap and the setting and sound design was cool, even if it was short, had rudimentary and overly forgiving combat, most voice acting was so so with the same actors being used too much, and was lacking in much replay value.
I'd say the plot was confusing but given this is episode 1 and we're being introduced to an entire universe through a game lasting maybe 20 minutes, I can understand.
We're also talking about a niche market with not a ton of capital here, so I get it. I just worry that the focus on audio (regardless of how great it is) will lead to mostly boring game mechanics in future titles like it did here.
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