Re: Kenshira Plays: Audio playthroughs and demos of mainstream games
Hi, everyone! Its a new week, which means that its time for a new gane! Today, I'm trying to work my way up the world video boxing league in punch-out for the nes!
My earliest memories of this game was way back in 1991, when we first got our nes. At the time, my cousin who lived in the second story above us also had a nes, and this was one of the games he had. Because we lived in such close proximity, we would often pass our games back and forth for each other to borrow and try. Thats how I got an opportunity to really sit down with punch-out and slowly begin to learn to understand it.
I recently heard it said that punch-out was a rhythm game disguised as a boxing game, and that statement is very true. You can't play it like any other fighting game, so button mashing isn't going to get you very far, and there are no combos or special moves to commit to memory. Instead, the game is centered around memorizing and reacting to attack patterns of the various opponents you face, and exploiting their openings. Its really satisfying to see your muscle memory improve as you try and try again until you finally succeed. Its been a while since I've played the game, so I literally had to retrain myself to get as far as I did in this demo.
Here are a couple things worth noting if you've never played punch-out before. The game is played from a fixed perspective, meaning that neither you or your opponent will be moving around the ring. Instead, left and right are used to dodge, up plus either a or b is to jab, and down is to block. A or b by itself will perform a body blow, while the start button performs your power attack when you have a heart to spend. There are sound cues for just about everything, and you can use left and right interchangeably for dodging, plus the password system for saving yoir progress is easy to use, making this a very playable game without sight. This and its sequel are truly something special, and I still enjoy revisiting them all these years later. In the demo below, I try to make progress through the game as I climb up the ranks. The demo is about 18 minutes long.
This game later on got a sequel in the form of super punchout for the snes, which kept the same gameplay but added new opponents and upped the action with additional tweaks to improve the experience. I will likely demo it in a future episode of Kenshira plays, but for now, I hope you enjoy today's game. We'll switch genres again next week, so tune in then to see what's new. Until nest time!
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