Re: Scarlet Shells, concept demo 1!
All there really needs is to be one combo. Press space up to four times, and each one is a different attack. The last one, whatever the number of blows is, is always a heavy attack that has blowback or knockdown. Or the attack button in conjunction with the arrow keys. The key is to not overcomplicate it. Final fight had two attacks. A standard combo and a jumping attack. there was also one special move that would clear the screen but also drain a little of your health. That litterally was it... and that formula is still used today. The challenge was with enemies that had different attack patterns and trying to anticipate for all the different moving pieces with a very simple set up of your own. But the right amount of complexity can be good too. But it's quality over quantity, for sure.
As for close combat stuff... I mean, this is close quarters combat. But there would never be a choking mechanic unless it was a stealth section. You can't choke out one guy when there are five others trying to get on your back. lol I do like the idea with slitting throats though, or some sort of well timed instakill. But knives don't even exist in the concept demo.
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