Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

@53, no, because tinyfiledialogs isn't a native rust GUI, its just an interface to display particular window types. It doesn't provide anything more than that. There's libui, of course, but from what I can tell development on libui has slowed, if not stopped altogether, and the libui bindings for Rust aren't up to date with the latest libui release anyway. You could, of course, use the winapi crate and manually write the win32 code, but I imagine that would become a mess rather quickly. (Ironically, Rust makes writing Win32 code rather simple, unlike the native C API... Which is just backwards like nothing else.)

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