Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

Yeah, we can do that. If Tyler has one and it's actually licensed appropriately, binding is probably the work of an hour.  There's lots of ways to get that far, but they can't work on Mac because Mac has a stupid restriction about sharing the Gui thread.  Unfortunately I don't think Tyler puts licenses on his stuff, which is something I care about, though the rest of you might not.

My long term plan is to write a wx frontend and interface with the Rust game through a C API, because I'm tired of "look at my game, now learn my game-specific screen reader" and I can do that pretty easily, but this is what we call massive overkill, and I'm not really seriously suggesting anyone else should go that far.

Also keep in mind that if you want to do something online, the textbox probably shouldn't block the main thread, so that may be worth considering for anyone who wants to do this.

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