Re: Erion MUD December Updates!

What for me makes Erion less grindy than other games is the choice of things to do, the random stuff that turns up from bunnies to sigils to daily events and contests, combined with the differences in play style between classes, and the over all balance of when classes get new abilities to play with.
In so many games I've seen, it's basically just a question of throwing different abilities at your target, where several of Erion's actually require you to pay a bit more attention, EG the monk's wind pipe ability.

yes, if you just kill and wait for your quest and expedition timers to run out, you'll get board quickly, but when you intersperse this with the various crafting activities and repeatable crafting missions, not to mention fishing and alchemy, things pick up quite a lot, that's one reason why I personally have played Erion a lot more since the none combat activities have been added, since variety is good, and heck I haven't even tried alchemy yet big_smile.

Not all missions involve killing mobs, many of the starting ones in hillock hills do, but you'll find differences the further you go.

As I've said before, I'd most like to see more incentives to explore the different areas of the game, with rewards for checking new rooms and fully exploring zones, as well as adding missions for earlier zones that don't currently have them, since there are several areas that are just interesting to wander around in.

I also really like the way gardening gives you something extra to think about while your off doing something else, so other activities which you could essentially set going and then occasionally need to return to might be nice, especially when combined with exploring out in the world.

Raising your own pets/mounts/livestock could be pretty cool, finding different foods for them in the wild, breeding different animals etc and of course having to occasionally feed, train and play with them, then maybe either using them yourself, selling them off or sending them to work somewhere.

and after all, who doesn't want to train their own dragon?

Some sort of cooperative crafting project all players could join in with would be nice too, EG building siege style defences against occasional demonic invasions, or working together to build a huge monolith which gave some game wide benefit when complete, but was waaaaay too big for one person to do alone.

Just throwing out random thoughts big_smile.

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