Re: issues with force feedback in audiogames that support it

@2 is correct, however I would like to clarify the difference between force feedback and rumble. The PS4 controller does not offer force feedback. It offers haptic feedback via the rumble motors. Force feedback is when a control device actively manipulates it's own joystick or wheel in order to convey information. This can be done in flight sticks, in which case, having force feedback can convey whether your aircraft is properly trimmed. It can help give a sense of aerodynamic forces playing on your aircraft as well. In a steering wheel, force feedback will give you a feel of not only the road or track you're driving on, but allows you to feel the amount of grip your tires have.

While controllers that rumble can give varying degrees of the same types of feedback, they can't come anywhere close to approximating the accuracy of force feedback. This is simply because they are not able to actuate their own controls, they are just able to produce vibrations. This can be done in a constant way left, right, mixing left and right, and sending waveforms to simulate certain things. But rumble is not force feedback, nor is force feedback comparable to rumble.

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