Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Thanks for the feedback. I'll give making colliding asteroids obey the setting some thought. Right now colliding and focused asteroids are zoomed (I.e. have their audio unpaused and their volumes amplified.) To some extent, high waves being overwhelming is part of what makes the game a bit more difficult, because otherwise, what would make wave 25 harder than wave 5? But I'm open to perspectives, so convince me.
And congrats on the high score! A 3-hour run is amazing!
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector