Re: Scripting language for audio game creation

I can't really give you any iuseful advice, since I don't know your programming level, but I think python is good enough for whatever audiogame you want to do with it. However, if you want a compiled language and not an interpreted one, check out c# and the .net ecosystem. Yeah, it's definitely not a scripting language in any sense of the word, it's not that good for audiogames as I don't think anyone made audiogame specific libs for it. Though, for basic game support, you could try monogame. Monogame is an opensource game engine written with a specific goal in mind, to replace the proprietary and now dead and forgotten xna framework developed by microsoft. As such, it has things present from the xna era, like the content pipeline in stead of what most people call a game archive. So...you know...a weird version of the sounds.dat things you find in other games, but you'll get used to it once you've seen enough tutorials about it. Granted, monogame itself is kind of old already, unless they're still working on it, which I don't really think they do. But yeah, unity used that as its backbone, because from there on, it's kind of just automation and physics engines and stuff. And, before I forget, monogame doesn't offer you many things while being pretty verbose. However, you could compensate for that by either making some wrappers and stuff once you learn it, or get a sighted friend to colaborate with you in using unity. Another advantage to monogame is, it might be verbose and very bare bones, but with the help of xamarin, it can be cross-platform. Again, unity makes use of some of that.

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