Re: Accessibility in video games
That is a disappointment for me too. It's unfortunate that all these organisations like BDW, Able Gamers, etc. don't share what knowledge they have. Most of their spokespeople are streamers, which primarily do just that, stream games. If they're streaming, they want people to watch and donate money to them. They might explain how they do one thing or another while playing a game, but most people don't want to sift through an hours long stream that, in the case of Twitch, isn't even archived permanently to find out how to pass a certain thing. Next you have streamers like Brandon Cole, whose done some great things don't get me wrong, but the only reason he's able to play stuff like Diablo or Miles Morales is because he 1: has sighted people in the chat, and 2: has a gamer girlfriend who can help him figure stuff out in person when he's not streaming.
Most blind gamers don't have one or both of those things. With these networks getting as large as they are recently, it's just sad no one's committing to write up guides for new players wanting to get into the scene. There's breakdownwalls.net, but all that thing has is a bunch of MK char guides which are written in MK Lingo, so you can't exactly understand what they're on about unless you already know how MK, and fighting games in general work. MK is often among the first fighting games recommended to someone asking about playable games, so the chances someone might not know the fighting game vocabulary is quite high.
This is what the mainstream gaming Discord could have been immensely useful for. Even if no one ever wrote guides and stuff, at the very least it could have served as a place where you could ask for help with a game and someone who happened to be there could help you out in person, either through text or voice.
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