Re: tentatively posting about a game I've been working on
@GrannyCheeseWheel:
Thanks for the advice. There are means for the player to react before that alarm is heard, and it's more like a 5th of a second now that I think about it.
Additionally, there are facilities for the player to be revived and escape alliances, so there's no need to change it
I'll keep it in mind though and do some testing.
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