Re: minecraft for the blind?

Well 2D first person is quite an available audio, however I'm not convinced myself that the 360 degree movement would contribute to the crafting effect, for example precisely placing blocks one atop another or a certain distance apart, although it might make the movement around the world and the ability to experience constructed objects fun.

With respect to recipe style crafting in combinations, the problem is that most games I've seen such as Kingdom of loathing that employ that sort of system don't have any internal logic by which a player could understand what is required to make what, and also employ so dam many possible objects or half created objects, meaning that the need for either a wiki or the consultation of an in built recipe directory (such as that wayfare mud has), is required.

Revelation managed to get this right by giving the player enough experience at basic combinations to try multiple things, and also making all combinations a combinat ion of two objects together, and also by making all recipes fairly easy to work out but difficult in combination, but in order that the game be a long game and require numbers of things in combination that might not be possible which leads back to the knolidge problem, sinse frankly if a player is there trying to combine one stone with one wood, one stone with 2 owood, 2 stone with 2 wood, 3 stone with 1 wood etc, things get pretty dull pretty fast and you can't blaime people for going off and getting more information in those sorts of situations. After all if there is no puzzle or judgement required to the actual combining, just selecting items and numbers and seeing what happens, then effectively all you've given people is a glorified mastermind puzzle.

Hmmm, I wonder if you've be best in audio sticking to a revelation  style of just working on one object per craft, even when dealing with one material, for example one stone plus 1 stone = one rock, one r ock plus 1 rock = one boulder, one boulder + 1 boulder = one stone block, one stone block + 1 stone block = one stone foundation. One stone fundation  + various other building components = one house.

I also as I said like the management and pve aspects that something like dwarf fortress employs and certainly there is no earthly reason why those sorts of things wouldn't work in audio, heck, using the castaways clock and event managing system you could pretty much having the dwarf fortress gameplay hole sale in audio, it's just as you said a question of devoting the time to all the coding.

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