Re: Site updates August 13th

Hi Tom.

I must admit I agree with Aprone, and indeed I do remember having a conversation on a similar theme back in 2011, when  you were releasing the  betas of tomb hunter.

I do sometimes wonder if your perfectionist atitude is also something of your undoing sinse I've noticed you spend considderable amounts of  time experimenting and playing with the background code, rather than working on the content.

This is one reason I've said before that I'd frankly just love to see any! game created by you, hecky even something simple and arcade style, sinse you do have a good idea of game mechanics and a mind for design  when we've discussed the subject, however I've never seen this put fully (or even partially), into  practice which is a shame.

A couple of years ago you said you'd just try creating any dam thing, an interctive fiction game, a horor game etc, that sounded like a great idea.  and as Apro ne said starting off and adding in is how a lot of games started (it is also how Entombed was developed).

With regards  to sounds and music, well one idea might be simply to create a project which needs less, then either build more in as needed, or get others to help when the game is popular, or even buy more sounds when the game becomes commercial. This happened with Entombed, all of Aprone's titles and indeed most recently Paladin of the Skies check the readme, all of the music is from free music and other net sources and the game has virtually no sfx besides just lots of text, despite being an awsome rpg. And of course, people are happy to voice act for games as well so you could always just voice instead of using sounds.



lastly, on the psychological front, well it might actually be more helpful to get something small done, dusted, out the door and played by people than to be struggling up a brick wall of ridiculously complex coding. Small projec ts can be very helpful at those sorts of points, especially if you only have limited times of creative energy. I've found myself that there is nothing quite as depressing as burning creative energy out on something massive and still having loads to do, as opposed to just getting something fixed up and done in small parts.

Regarding race way and the preorders, to be honest I'd personally  agree with Aprone on starting something fresh, sinse while  I understand your obligations to the community and those who paid preorders, I don't think it's helping to actually get any! games written.
I'd personally suggest you just chuck all the old projects and work on some games you want to work on.
If you fancy some sort of racing game, fare enough. If however your sick of racing and want to develop a startrek game, or an accessible castlevania, or an audio port of Joust, asteroids or some other 80's atari game, or some sort of dungeons an d dragons style rpg, or an adult interactive game, ---- then well also fare enough.

When those games become commercial, you offer people who preordered raceway montizumas revenge etc some vouchers or money off. After all what would happen if I'd preordered something from a shop, only to find the company who made it went out of business. They wouldn't say "well wait several years and we'll make you a new one" they'd just give me either some credit or my money back.

Short of tracking down James North and having some large scary Mafia type fellows insist on "Da money! or else we gis ya da cemente overcoat!" it seems that offering money off future  titles, whatever those titles are is the way to go. yep, some people will   winj and  whine about this, but some people will winj and whine about anything! and having an active developer releasing games  definitely trumps a few grumblers :d.

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