Re: History of AudioGames.net, from the first posts from each room
@39
Being knowledgeable doesn't equate to being reliable. What matters from the perspective of whether or not to adopt my software is reliability: will I be maintaining it tomorrow? I dropped camlorn_audio because camlorn_audio was my newbie project and a train wreck. I dropped Libaudioverse because it's the kind of thing that is way bigger than what Synthizer wants to be, I made some other mistakes, and finishing it in parallel with a dayjob is infeasible.
But. This is the key point. I did drop them. Now obviously there were good reasons and it's OSS and I had no obligation to continue writing anything. But I can now expect less adopters. By how much? Who knows. "He's got a history of dropping libs, maybe I shouldn't use this one" is a fine thing to say. Both of those projects had a long enough lifetime that it's not like I'm super flaky or anything--Libaudioverse was literally years of maintenance/updates and camlorn_audio was almost 10 years ago now--so it probably doesn't hurt me too much.
But I don't get a pass for it exactly and it doesn't matter how knowledgeable I am, anyone doing software at a high enough level doesn't care if I'm a genius or an idiot, they care if using my stuff is going to screw them over somehow.
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