Re: Proposed Guidelines Regarding Unauthorized Use of Copyrighted Assets
@swigjr23: You're right. That in and of itself is a tightrope. That's one of the reasons why we're counting on everyone to be fair, and why we have the clause against making intentionally false claims just so all our bases are covered. That being said, if a user submit a bona fide claim and it turns out they made an honest misjudgement, there's absolutely no risk of getting hit with a character assassination charge. The example here is if a user with past history of antagonizing developers makes a bad claim that doesn't even remotely come close to being valid.
As for how we determine validity, that depends on a number of factors. Generally speaking, the more detail, the better. A good example would be Phantom's findings of stolen assets reported in the GC thread. It doesn't get more definitive than that. NOw, if a developer is missing in action or is otherwise unavailable at the time, some of us are sound designers ourselves and might be able to widdle it down, which would inevitably make it easier on the developer. I.e. We would be able to tell them, hey, we found a possible match, and they would come back and confirm as such if it was so. Obviously it's more difficult with people having free and easy access to sound encryption, but it is nevertheless possible.
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