Re: grave of redemption: concept demo

Another crash to report. Again, when my new friend attacked a beetle. Index out of bounds.

Call stack size: 10

Function: void character::goSpec()

Function: void character::doCombatAi()

Function: void enterCombat(party@, string = "")

Function: void time_pass()

Function: void party::move(int, int)

Function: void mainLoop()

Function: void init()

Function: void playgame()

Function: void titlemenu(bool = true)

Function: void main()

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