Re: Dolby's Atmos technology will bring new layer of surround sound

Not really.  The issue with the Z axis is not signalling.  The issue with the Z axis is that representing paths and other non-point objects is hard to impossible.  There may be a way to do this, but better surround sound isn't the answer, and you still won't be having anything below the listener.  So even if you somehow contrive a system for moving up, everything below you can't sound below you, anyway.
Audioquake succeeded in this, but only if you knew the map.  if you didn't, the queues weren't really there.  I played it for a time, and it was more than possible to end up going up and down without even intending to.  It also ends up using almost every key on the keyboard, and has something like 10 navigation aids for various things.  The Z-axis boundary is not something that will be broken any time soon.  Disregarding even the aforementioned stuff, almost no programmers on here can deal with the complexit ies of 3D math and transformation matrices, and we're missing the valuable debugging tool of sight; this is one place where sight as a debugging tool is almost essential.  So, really, it's a dream.  The only thing that might do it is Voxels, but I do not have the time or interest in prototyping such things at the moment.  But even there, a better sound system is not a huge boon, just a nice thing; tones and radars work fine, if you can find out what they need to be doing in the first place.

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