Re: LLVM discussion
well,
@camlorn, +1 for your posts
this is a discussion and i want to know what other people are saying
@ethin, first of all, for developping a compiler, you must know about processors
you must know the differences between x86 and x64
then, you have to know about what type of object file you need
elf for linux, machO for macOSX, COFF for windows
then, you need a parser that maybe is your scripting language
AngelScript, lua, pong, or something similar
or you have to implement your own
not?
@camlorn, i want to develop a game engine with easy to use API and flexibility, as well as 3D sound support
i've created this topic for recommendation and discussion about what scripting language to use, (i'm currently using AngelScript), but maybe i'll change to lua with luajit
now, i want to know, what is your idea
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