Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well, as for bringing a phone to its knees, I've had instances where I would play the game, and it would crash so hard that for 10 seconds I couldn't get Voice Over, or my phone for that matter  to do anything, and would just have to wait for everything to catch up. But it eventually did, as I said it was about 10 seconds.
Perhaps the factors like HD space and memory do play a role in why bugs are more variable, I should clean my phone of all the junk I left on and forgot about, restart IOS and see if the game runs better.
I haven't had these sorts of variability with bugs in other games but i don't necessarily look for that sort of thing either, I try to make everything seem as constant as I can because bugs are bugs. There's no such thing as a truly random bug occurance. If you run the same script into the same program with the same machine over and over, the bug is going to happen every time, it's when variables are introduced that b ugs are difficult to diagnose. And those variables could be amount of working memory in the device, the device itself, the version of IOS on the device, maybe some tweeks, or less likely, viruses that may have knowingly or unknowingly been installed... you never know! All I'm saying is that if there's a bug, there's a reason for it though it may not be obvious, or may not seem logical. I'm no programmer but I occasionally mess with things such as writing music using mml code. The MML code is oriented to be understood by the target audience, which is mostly music technology nerds like myself. Thus it's limited to its practical uses and nothing more. Even so, I often mess things up which I could've sworn were fine a second ago. So stupid mistakes do happen even in the simplest of circumstances, let alone trying to put that in the context of a huge programming language.

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