Re: Flarestar, the audiogame from Sylphe labs and TiconBlu, is out!
I purchased this a few days ago.
Yes, the iOS potential is there, given the simplicity of the control and the emphasis on the audio it's always rather nice to have that level of convenience.
But … somebody didn't test even the instructions for iOS, because double-tapping is required rather than single-tapping in the main menu. I *DO* hope iOS isn't being treated as a second-class citizen here.
The robotic effect is rather intense. I'm missing out on some of the instructions, though if I repeat them often enough, I can grapple them, kinda.
Yes, this is another maze-crawl-type affair, only this time, there is less ambience. The plot is yet to develop, so I'll give this a fair shot. But it's definitely not free-form. Double-tapping everywhere is about the only way to test if you're in range of an interactable object, and there are no audio cues so the only information you get comes from hitting barriers, as in Inquisitor's Heartbeat.
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