Re: questions on audiogame development
The service model is intended to be similar to that of steam. There's a master controller which runs all the time and talks to the server as well as to any games you're playing. Games get permissions from the master controller and can verify those permissions via the web. Games will also be able to store unlock state on the server, so if someone unlocks a secret level it stays unlocked if the player logs in on a different machine. We'll also handle the purchasing and financials. Our goal is to provide a distribution service that takes care of the distribution, protection, and financial issues so game developers can actually spend their time making games.
-dentin
Alter Aeon MUD
http://www.alteraeon.com
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