Re: New way of adding screen-reader support with Ivona Speech Cloud!

Sorry to be pessimistic:
It says free for development purposes.  You probably have to buy when at the point of distribution.
If you use it for a majority of your TTS, your offline game can no longer be played offline.
Those with slow internet connections and no local cache built up will have to wait for everything, even for small audio files.  Writing such a local cache is probably about as hard as writing the screen reader API calling code anyway, something which we already have multiple libraries for.  Coders that want to develop for it will need access to web apis, so it's easy in Python but not much else commonly used for audiogame development (primary candidates for difficuty include C++, probably VB6, and, possibly, BGT).
In either case, using it and still letting a realtime game go forward is probably going to involve threads if you're a new programmer or twisted if you've been bitten hard by the fact that you used threads a ll over for something as trivial as your TTS.  In either case, you end up with something much more complicated.
So interesting, probably good for web sites or something, but otherwise not worth it for games.

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